Large City: Qi̘v Dri̊nāc

Qi̘v Dri̊nāc

Qi̘v Dri̊nāc
Example Tauric architecture.
StateDalandic Empire
ProvenceKidedivia Barony
Sub ProvenceZdiewkut County
RegionNx-27w Fækh Shrublands
Founded1345
Community LeaderMaster Dalofragrett Daffey Qíhgùru
Area269 km2 (107 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2954 m (9691 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population63927
Population Density237 people per km2 (597 people per mi2)
Town AuraWild Magic
Naming
Native nameQi̘v Dri̊nāc
PronunciationDri̊ /nəˑc/
Direct Translation[question] [host]
Translation[Not Yet Translated]

Qi̘v Dri̊nāc (Dri̊ /nəˑc/ [question] [host]) is a subtropical Large City located in Zdiewkut County, Kidedivia Barony, within the Dalandic Empire.

The name Qi̘v Dri̊nāc is derived from the Tauric language, as Qi̘v Dri̊nāc was founded by Dalofragrett Daffey, who was culturaly Tauric.

Climate

Qi̘v Dri̊nāc has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Qi̘v Dri̊nāc receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Dri̊nāc covers an area of nearly 269 km2 (107 mi2), and an average elevation of 2954 m (9691 ft) above sea level.

Overview

Qi̘v Dri̊nāc was founded durring the early 14th century in spring of the year 1345, by Dalofragrett Daffey. The establishment of Qi̘v Dri̊nāc was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qi̘v Dri̊nāc's construction back out of the project. Dalofragrett Daffey pushed on reguardles, and Qi̘v Dri̊nāc was finished, but starts off as a terible place to live.

Qi̘v Dri̊nāc was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Dri̊nāc is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Qi̘v Dri̊nāc is buildings are arranged arrounded a highly ordered system of crampt cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qi̘v Dri̊nāc, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Qi̘v Dri̊nāc's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Qi̘v Dri̊nāc shows Qi̘v Dri̊nāc is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Qi̘v Dri̊nāc possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Dri̊nāc has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Dri̊nāc has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Dri̊nāc. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Dri̊nāc's parks.

Qi̘v Dri̊nāc has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Dri̊nāc.

Qi̘v Dri̊nāc has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Dri̊nāc has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Dri̊nāc has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Dri̊nāc has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Dri̊nāc has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Dri̊nāc has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Dri̊nāc has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Dri̊nāc's public wards, blessings, and other arcane systems.

Qi̘v Dri̊nāc has an Scientific Academy which provides higher education in the natural sciences.

Qi̘v Dri̊nāc possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Dri̊nāc's grid is powered by hydrogalvanic generators.

Qi̘v Dri̊nāc's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qi̘v Dri̊nāc has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Dri̊nāc has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Dri̊nāc has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Dri̊nāc's natural decorations nor waterways.

Qi̘v Dri̊nāc has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Dri̊nāc has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Dri̊nāc has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Dri̊nāc is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Dri̊nāc is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Qi̘v Dri̊nāc's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Qi̘v Dri̊nāc rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Leshy, Lichen near Qi̘v Dri̊nāc are known to be almost tame, such that they can be put to domestic use.

Qi̘v Dri̊nāc's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Enchantment energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 126
  • Farmers: 188
  • Farm Laborer: 376
  • Hunters: 206
  • Milk Maids: 168
  • Ranchers: 80
  • Ranch Hands: 175
  • Shepherds: 177
    • Farmland: 256986 m2
    • Cattle and Similar Creatures: 15981
    • Poultry: 191781
    • Swine: 12785
    • Sheep: 639
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6392

Craftsmen

  • Arms and Toolmakers: 133
  • Blacksmiths: 145
  • Bookbinders: 79
  • Buckle-makers: 83
  • Cabinetmakers: 138
  • Candlemakers: 220
  • Carpenters: 216
  • Clothmakers: 193
  • Coach and Harness Makers: 71
  • Coopers: 177
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 63
  • Cutlers: 53
  • Fabricworkers: 145
  • Farrier: 473
  • Furriers: 40
  • Glassworkers: 255
  • Gunsmiths: 137
  • Harness-Makers: 60
  • Hatters: 121
  • Hosiery Workers: 45
  • Jewelers: 73
  • Leatherwrights: 148
  • Locksmiths: 67
  • Matchstick makers: 106
  • Musical Instrument Makers: 98
  • Painters, Structures and Fixtures: 77
  • Paper Workers: 94
  • Plasterers: 86
  • Pursemakers: 114
  • Roofers: 65
  • Ropemakers: 63
  • Rugmakers: 61
  • Saddlers: 116
  • Scabbardmakers: 131
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 62
  • Soap and Tallow Workers: 216
  • Tailors: 387
  • Tanners: 80
  • Upholsterers: 92
  • Watchmakers: 86
  • Weavers: 199
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 44
  • Beer-Sellers: 88
  • Booksellers: 101
  • Butchers: 148
  • Chandlers: 163
  • Chicken Butchers: 190
  • Entrepreneurs: 66
  • Fine Clothiers: 163
  • Fishmongers: 177
  • Florists: 39
  • Potion Sellers: 110
  • Resellers: 255
  • Spice Merchants: 86
  • Wine-sellers: 127
  • Wheelwright: 99
  • Woodsellers: 62

Service workers

  • Bakers: 266
  • Barbers: 232
  • Coachmen: 95
  • Cooks: 290
  • Doctors: 129
  • Gamekeepers: 99
  • Grooms: 55
  • Hairdressers: 236
  • Healers: 175
  • Housekeepers: 193
  • Housemaids: 336
  • House Stewards: 188
  • Inns: 61
  • Laundry maids: 125
  • Maidservants: 206
  • Nursery Maids: 122
  • Pastrycooks: 206
  • Restaurateur: 277
  • Tavern Keepers: 245

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 58
  • Chemical Workers: 36
  • Coal Heavers: 130
  • In-Town Couriers: 136
  • Long Haul Couriers: 142
  • Dockyard Workers: 120
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 170
  • Millers: 145
  • Miners: 148
  • Oilmen and Polishers: 98
  • Postmen: 155
  • Pure Finder: 81
  • Skinners: 193
  • Sugar Refiners: 36
  • Tosher: 106
  • Warehousemen: 220
  • Watercarriers: 143
  • Watermen, Bargemen, etc.: 188

Skilled Laborers

  • Accountants: 84
  • Alchemist: 94
  • Clerk: 130
  • Dentists: 65
  • Educators: 190
  • Engineers: 96
  • Gardeners: 64
  • Mages: 46
  • Plumbers: 65
  • Pharmacist: 77
  • Professors: 27
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 62
  • Bankers: 89
  • Civil Clerks: 145
  • Civic Iudex: 73
  • Consultants: 42
  • Exorcist: 142
  • Fixers: 77
  • Kami Clerk: 121
  • Landlords: 119
  • Lawyers: 76
  • Legend Keepers: 101
  • Militia Officers: 456
  • Monks, Monastic: 213
  • Monks, Civic: 228
  • Historian, Oral: 138
  • Historian, Textual: 72
  • Policemen, Sheriffs, etc.: 152
  • Priests: 304
  • Rangers: 79
  • Rat Catchers: 94
  • Scholars: 103
  • Spiritualist: 112
  • Slayers: 36
  • Storytellers: 232
  • Military Officers: 193

Cottage Industries

  • Brewers: 188
  • Comfort Services: 266
  • Enchanters: 70
  • Herbalists: 71
  • Jaminators: 255
  • Needleworkers: 199
  • Potters: 103
  • Preserve Makers: 199
  • Quilters: 92
  • Seamsters: 304
  • Spinners: 193
  • Tinker: 71
  • Weaver: 163

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 101
  • Costumers: 38
  • Dancers: 74
  • Drafters: 40
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 69
  • Inlayers: 59
  • Musicians: 199
  • Painters, Art: 32
  • Playwrights: 68
  • Sculptors, Art: 57
  • Wood Carvers: 213
  • Writers: 236

Produce Industries

  • Butter Churners: 245
  • Canners: 177
  • Cheesmakers: 213
  • Ice Merchants: 28
  • Millers: 130
  • Picklers: 116
  • Smokers: 77
  • Stockmakers: 74
  • Tobacconists: 94
  • Tallowmakers: 152

24231 of Qi̘v Dri̊nāc's population work within a Foundational Occupation.

37779 of Qi̘v Dri̊nāc's population do not work in a formal occupation, but do contribute to the local economy. 1917 (3%) are noncontributers.

Points of Interest

POI

History

The the a pair of vambraces of Invocation, an a pair of vambraces imbued with great amounts of Invocation energies was created in Qi̘v Dri̊nāc by in time immemorial, reportedly some time during the late 2nd century.

History